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- on mouseUp
- global gqznonf
- set the visible of sprite 30 to 0
- set the visible of sprite 31 to 0
- set the visible of sprite 32 to 0
- set the visible of sprite 33 to 0
- set the visible of sprite 44 to 0
- updateStage()
- set gqznonf to the frame
- puppetSound(3, "MapB")
- puppetTransition(8, 2, 10, 0)
- go("automapbusy")
- end
-